According to a source I cannot disclose but who is trusted by me, Solomon’s Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. It is better known as a 1987 port to the Commodore 64 and the Nintendo Entertainment System, although it also appeared on many other game systems of the time, like the Sega Master System in 1988 and the Famicom Disk System, released in Japan on January 25, 1991.
Hey hey hey it’s episode 16 and we play Super Mario World 2: Yoshi’s Island for SNES! On this week’s show we are joined by Andrew, Will and Holly to take on Nintendo’s ambitious follow up to Super Mario World. Dinosaurs, shy guys, and the name a star phenomenon are discussed. It’s a real Mario Party ya’ll!
I had this crazy dream last night wherein it was revealed to me that the recent ‘cult status’ of this week’s game was actually part of a small conspiracy to help Bandai sell off the rest of their unsold copies of Monster Party for inflated prices.
Now I feel this wasn’t a dream at all, but a whisper from the Secret Chiefs. You heard it here first.
Corporate tie-ins can sometimes end in astonishing results! A soda Mascot, Spot, must search high and low for all of the missing spots in this action heavy side scrolling platformer for Sega.
Cool Spot is a mascot for 7 Up, introduced in 1987. During this time, the red spot in the 7 Up logo was anthropomorphized: given arms, legs, a mouth, and sunglasses. British video games developer Virgin Interactive’s American studio produced a platform game starring the 7 Up Spot, entitled Cool Spot. It was originally developed in 1993 at Virgin Games USA by David Perry for the Mega Drive/Genesis and Super NES and then ported by other teams to Sega Master System, Sega Game Gear, Game Boy, Amiga and DOS in 1994.
Intro Music by Death Grips (thirdworlds.net)
Game Reproductions: http://www.nesreproductions.com/
Holy shit! It’s episode 13! We’ve made it to a new year and a new game. Woo hoo!
This time around we’re tackling 1987’s most beloved NES title of all-time, Milon’s Secret Castle. Listen to Game Master Adam and special friend of the show, Young Will, attempt to make sense of this truly puzzling masterpiece.
Topics also addressed:
– Korn Action Figures!
– The new Death Grips record!
– What will be so swag about 2015!
– That scary clown from Spawn!
plus so much more….
Check out the new Death Grips single, Inanimate Sensation, here: https://www.youtube.com/watch?v=r5GCn1BKkxg
Also, please submit your retro gaming erotic fan fiction to Lordzofthegame@gmail.com !
An in depth play-through of one of the most beloved and brutal action titles on the NES. Battletoads, created by Rare and published by Tradewest (1991) holds a place near and dear to the hearts of anyone in their early to mid 30s. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to rival the Teenage Mutant Ninja Turtles games. The series as a whole has been quite popular and at its apex spawned an animated television pilot.
The initial Battletoads game for the NES was renowned for its difficulty, but also received a cult following and spawned sequels for various platforms including a crossover with the Double Dragon series. In each of the games, the objective is to defeat the toads’ nemesis the Dark Queen and her army of space mutants.
Do you like cute lil 8 bit chipmonks flinging each other around at Hunky Birds, angry cats, and highly unsafe machinery? We do too! We’re playing Chip ‘n Dale Rescue Rangers for the NES. A beloved 2 player platforming masterpiece, CNDRR is yet one in a number of charming and brilliant Capcom Licensed titles.
Chip ‘n Dale Rescue Rangers is a platform game featuring single and 2-player cooperative modes, allowing players to choose which levels to access via a map of various locations throughout the city, in a similar format to other Capcom games such as Bionic Commando. Each individual stage is set up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up objects such as acorns, crates, barrels, and balls to throw at enemies and bosses. Each character can withstand only three direct hits before they lose a life, and there are no passwords. In two-player mode, Controller 1 is Chip, Controller 2 is Dale. -wiki